

I am like General Custer, who gets wiped out at Little Big Horn, except the odds are actually in my favor. The micromanaging aspects of games has always come easy to me but when it comes to the real-time battles, I think a common peasant from feudal Japan could out play me, with one hand planting rice. TWS2 is played out during Japan’s feudal period (1185 – 1868) and it contains enough Samurai swords and deaths to satisfy the blood lust of any future Matsudaira Naritsugu.ĭuring the three or four hours it took me to play through the tutorial campaign I spent just as much time, if not more, reading about all the different clans from this period, than actually controlling them. Like most of the Total War games, developed by The Creative Assembly and published by SEGA, it is full of information pertaining to the period it is set in. The Total War series involves large map, turn based, micromanagement of settlements/city states and beautifully detailed real-time game play of large scale battles involving hundreds, if not thousands, of units at once.

Steam, once again, had my number and that number was $7.50, the great sales price for Total War: Shogun 2. I’ve slowly immersed myself into the world of the Samurai as of late. Cheating brought new life to a couple of old girls, and no one broke up with me because of it. It turned a fiercely difficult strategy game into a casual, samurai slaughtering, jaunt across feudal Japan. This simple to use editor turned a game I wouldn’t of touched in months into a game I couldn’t wait to launch again. A hex editor allows you to manipulate fundamental binary data, in this case Shogun 2’s koku count. After my strenuous slog to Shogunate I was ready to keep Shogun 2 off my recently played list, but after doing some internet digging I found its saving grace. Shogun 2 is, in its original form, not a casual game, but use a hex editor to boost your koku count and it can be. It also helped that I could load up my prior turn if a decision to attack a castle or fleet worked against me.

It took every spare koku and troop, peasant or samurai, to hold Kyoto. It took hours of frantic troop movements and a handful of lost provinces, to repel the Shogunate army and his allies. It took hours of planning and hours of investing in my provinces to finally be able to raise an army worthy of challenging the Shogunate. After tediously and slowly carving out a Chosokabe Shogunate, during my second attempt at conquering feudal Japan, I felt drained, but accomplished. It requires strategy and foresight to even attempt to overthrow the current Shogunate, and dam near perfect tactics to hold onto the title yourself. Plenty of gold and a high enough carry weight to haul it.
